Affective computing research is progressing and finding new applications and use cases as time progresses.Īffective computing research started picking up steam in the late 1990s. Picard and others proposed in 2001 that machine intelligence needs to include emotional intelligence and that affective computing is a way to provide this capability to machines by processing physiological signals to infer information about human affects (Picard et al., 2001). Ultimately though, affective computing is not about giving machines emotions but the ability to have emotional intelligence and learn about the affective state of humans. This example also is a cautionary tale of affective abilities we also might not want to give machines such as the ability to lie and do physical harm to humans. Hal could recognize individuals, read lips, understand the aesthetics of art sketches, and recognize the emotions expressed by his astronaut colleagues (Picard, 2001). Clarke film "2001: A Space Odyssey" is an affective computer. For example, the Hal 9000 computer in the Stanley Kubrick and Arthur C. Affective computing is also related to artificial intelligence.
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